If you’re a Mac user and you play RuneScape then chances are you have looked at SwiftKit praying for a Mac OS X version, but got delivered that dreaded “SwiftKit is Windows only, there will never be a Mac version” answer.
Let me take you back roughly 18 months.
<insert crossfade here>
I was exactly the person I described above, looking multiple times for a SwiftKit version for the Mac. Mac users will know what I’m talking about here, but if you have ever tried playing RuneScape through a browser and browse the internet at the same time it is very unstable and the browser sometimes crashes, ending both your RuneScape and web browsing adventures. I had waited long enough and decided to put an end to this myself by creating an Application that was simply a website that loaded the RuneScape homepage – keeping my ‘scaping and web browsing to separate Applications. It worked very well, and if the browser crashed it would no longer take RuneScape with it.
This simple client was pretty much a mimic of the official RuneScape client Jagex released. It was written in Objective-C, which is the standard programming language for all things Mac. At this stage I barely knew anything about Objective-C so it was a stretch for me doing what I actually managed to do.
I used this client privately for 6 months, before somebody from Runescape Community (Maxman) messaged me asking about RuneScape on his newly acquired Mac. I sent him a version of my private client, which a few days later I posted in the programming and web development section and created a SourceForge page for. As it gained popularity the suggestions were always the same, which as you can probably guess was the suggestion of a highscore lookup feature. I ended up teaching myself the bare bones of Objective-C to get this implemented (it was also my most desired feature too). This version remained the same for about 7 months (with a few minor updates when new skills/minigames were released).
There are probably quite a few Mac users reading this right now that actually use that version to play.
Here is the original forum thread that I used
After finishing a unit in mobile development at Uni, my name came up when my lecturer’s friend was looking for a developer. This job was coding for the iPhone – in Objective-C. A few months later I decided to recode my RuneScape client project from scratch, as the older code was horrible compared to what I had learned at work. I recoded it including a price lookup and a custom links section, very similar to SwiftKit… which is what I’m getting to.
Just before I was about to release this new version the SwiftKit team contacted me asking if I would consider joining them to bring SwiftKit officially to the Mac. I accepted of course!
<insert another crossfade here>
In the past few weeks I have been adding some additional features bringing it up to par with the Windows counterpart in terms of basic features – and a few extras (get working Strider, *whip*).
As development is now coming to an end you can prepare to see an open beta released very soon, so keep an eye on www.swiftkit.net!
Don’t get too excited now, but here’s a few pictures.
If you’re a Mac user and you play RuneScape then chances are you have looked at SwiftKit praying for a Mac OS X version, but got delivered that dreaded “SwiftKit is Windows only, there will never be a Mac version” answer.
Let me take you back roughly 18 months.
<insert crossfade here>
I was exactly the person I described above, looking multiple times for a SwiftKit version for the Mac. Mac users will know what I’m talking about here, but if you have ever tried playing RuneScape through a browser and browse the internet at the same time it is very unstable and the browser sometimes crashes, ending both your RuneScape and web browsing adventures. I had waited long enough and decided to put an end to this myself by creating an Application that was simply a website that loaded the RuneScape homepage – keeping my ‘scaping and web browsing to separate Applications. It worked very well, and if the browser crashed it would no longer take RuneScape with it.
This simple client was pretty much a mimic of the official RuneScape client Jagex released. It was written in Objective-C, which is the standard programming language for all things Mac. At this stage I barely knew anything about Objective-C so it was a stretch for me doing what I actually managed to do.
I used this client privately for 6 months, before somebody from Runescape Community (Maxman) messaged me asking about RuneScape on his newly acquired Mac. I sent him a version of my private client, which a few days later I posted in the programming and web development section and created a SourceForge page for. As it gained popularity the suggestions were always the same, which as you can probably guess was the suggestion of a highscore lookup feature. I ended up teaching myself the bare bones of Objective-C to get this implemented (it was also my most desired feature too). This version remained the same for about 7 months (with a few minor updates when new skills/minigames were released).
There are probably quite a few Mac users reading this right now that actually use that version to play.
Here is the forum thread that I used: http://forums.zybez.net/topic/1330565-open-source-mac-runescape-client/
After finishing a unit in mobile development at Uni, my name came up when my lecturer’s friend was looking for a developer. This job was coding for the iPhone – in Objective-C. A few months later I decided to recode my RuneScape client project from scratch, as the older code was horrible compared to what I had learned at work. I recoded it including a price lookup and a custom links section, very similar to SwiftKit… which is what I’m getting to.
Just before I was about to release this new version the SwiftKit team contacted me asking if I would consider joining them to bring SwiftKit officially to the Mac. I accepted of course!
<insert another crossfade here>
In the past few weeks I have been adding some additional features bringing it up to par with the Windows counterpart in terms of basic features – and a few extras (get working Strider, *whip*).
As the development is now coming to an end you can prepare to see the it released very soon, so stay tuned.
Don’t get too excited now, but here’s a few pictures.If you’re a Mac user and you play RuneScape then chances are you have looked at SwiftKit praying for a Mac OS X version, but got delivered that dreaded “SwiftKit is Windows only, there will never be a Mac version” answer.
Let me take you back roughly 18 months.
<insert crossfade here>
I was exactly the person I described above, looking multiple times for a SwiftKit version for the Mac. Mac users will know what I’m talking about here, but if you have ever tried playing RuneScape through a browser and browse the internet at the same time it is very unstable and the browser sometimes crashes, ending both your RuneScape and web browsing adventures. I had waited long enough and decided to put an end to this myself by creating an Application that was simply a website that loaded the RuneScape homepage – keeping my ‘scaping and web browsing to separate Applications. It worked very well, and if the browser crashed it would no longer take RuneScape with it.
This simple client was pretty much a mimic of the official RuneScape client Jagex released. It was written in Objective-C, which is the standard programming language for all things Mac. At this stage I barely knew anything about Objective-C so it was a stretch for me doing what I actually managed to do.
I used this client privately for 6 months, before somebody from Runescape Community (Maxman) messaged me asking about RuneScape on his newly acquired Mac. I sent him a version of my private client, which a few days later I posted in the programming and web development section and created a SourceForge page for. As it gained popularity the suggestions were always the same, which as you can probably guess was the suggestion of a highscore lookup feature. I ended up teaching myself the bare bones of Objective-C to get this implemented (it was also my most desired feature too). This version remained the same for about 7 months (with a few minor updates when new skills/minigames were released).
There are probably quite a few Mac users reading this right now that actually use that version to play.
Here is the forum thread that I used: http://forums.zybez.net/topic/1330565-open-source-mac-runescape-client/
After finishing a unit in mobile development at Uni, my name came up when my lecturer’s friend was looking for a developer. This job was coding for the iPhone – in Objective-C. A few months later I decided to recode my RuneScape client project from scratch, as the older code was horrible compared to what I had learned at work. I recoded it including a price lookup and a custom links section, very similar to SwiftKit… which is what I’m getting to.
Just before I was about to release this new version the SwiftKit team contacted me asking if I would consider joining them to bring SwiftKit officially to the Mac. I accepted of course!
<insert another crossfade here>
In the past few weeks I have been adding some additional features bringing it up to par with the Windows counterpart in terms of basic features – and a few extras (get working Strider, *whip*).
As the development is now coming to an end you can prepare to see the it released very soon, so stay tuned.
Don’t get too excited now, but here’s a few pictures.
you i cant get my side bar back out… like where i can look ppl up and stuff it gone idk why i can see it or drag it back out… can anyone help me and i try to down load it again and same thing keeps happening and i have a mac comupter..
Hello
Im trying to get Swiftkit running on Linux for my kids and nephew and was wondering what it would involve to run this as a Linux port. I’m an adult learning to program I’ve learned some C++, can debug scripts farely well when not working but this would be something i have the time to do and would be interested in working with anyone if their interested in working with me I’ll do all the work just need some guidance. There are alot of people that would love these final details working because I’ve worked a few times getting my son’s working with just Runescape and it has been easier for me to steer my nephew to the net to find the basic setup. Swiftkit the last app.I know Mac apps are much closer to porting then most Windows apps are to Linux/Unix simply because Mac using the Unix core for its shell environment etc. but maybe I’m wrong.
Thanks for any input.
Joe
i love ittt
can we also change the skins on it ?
I’ve been waiting for this for YEARS.
Some bugs are that you cant double click on the skill chart; so the skill calculator wont pop up. There is no progression bar when you hover over the skill. Maybe a few different skins? =] thats all the bugs i got so far =p
I WOULD LIKE TO TRY BUT I HAVE A WINDOWS 7 IF YOU CAN GET IT WHERE I CAN TRY I WILL DO IT
intel only dang it T_T can someone make a universal binary of it ?? pls?
it only works on intel macs T_T i have a PowerPC is there any way to make universal binary for it ??
-sad scaper
have error!!!!
Open BETA has begun. Get your copy now!
http://www.swiftkit.net/index.php?page=downloads-mac
CANT WAIT WHEN IS IT COMING OUT OMGOMGOMGOMG I NEED IT NOW PLSPLSPLS THX
Expect an open BETA release in the coming days.
any estimates on the expected release dates yet?
dude whens it coming out?
tiko what
Sliske that white drab is a common theme among all Mac programs
I love this idea sooo sooo much!!! I would also like an ability to change the color which I’m not sure if it is or isn’t but just saying based one the white drab. THANKS SO MUCH IN ADVANCE!
dTwizy has done an excellent job on SwiftKit Mac. Looking forward to making it public soon!
Fantastic client, can’t wait to get it out to the masses.
Looks great. Can’t wait for this!